Saturday, November 22, 2014
Why optimizations are bullshit.
I really hate the word "optimization". It gives people the impression that you have to do extra work to get something to run at a decent speed, but that is generally not true. Most SNES games are slow because their basic routines have far more instructions than necessary. Developers usually passed up an obvious easy efficient way for a complicated slow way. More on this in a bit. I'm sleepy.